Title: Student Perceptions on Game Content Creation in an It Curriculum That Introduced Serious Games

Year of Publication: Sep - 2015
Page Numbers: 47-54
Authors: JT Terblanche , Irma Myburgh
Conference Name: The Second International Conference on Computer Science, Computer Engineering, and Education Technologies (CSCEET2015)
- Malaysia

Abstract:


The aim of this study is to reflect on the perceptions of IT students on the inclusion of game content creation in an IT curriculum. Until recently, the undergraduate program for a Bachelor of Science degree in Information Technology at the North-West University, Vaal Triangle Campus (NWU VTC) purely consisted of theory and practical modules directly related to hard skills such as programming. There has not yet been a need to include any artistic skill training until now. Recently the university has started translating some of the IT modules into educational content for the creation of serious games. This study serves as the first report in an action research approach to determine the need for game content creation skills in the IT curriculum at NWU VTC due to the increased number of modules that now include serious games design.