Title: PROBLEM CONSTRUCTION AND TRIAL PRACTICES USING A CONTEST MANAGEMENT SERVER FOR A HACKING COMPETITION CTF TO INTRODUCE INFORMATION LITERACY AND SECURITY

Issue Number: Vol. 2, No. 4
Year of Publication: 2016
Page Numbers: 181-188
Authors: Do Quang Vinh
Journal Name: The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM)
- Hong Kong
DOI:  http://dx.doi.org/10.17781/P002230

Abstract:


We previously proposed an easy CTF (capture-the-flag) event for a hacking competition as an introductory educational experience on information literacy and security. We developed the contest management server BeeCon. It offers a CTF competition and an assistive game for cooperation between contestants and supporters. A card game Concentration was implemented as a simple case. We organized 6 categories and several genres of CTF problems. We constructed a problem database. We held several trial contests with a prototype version of BeeCon. We held several contests as trial practices using the prototype version. We revised the GUI from user opinion and added questionnaire function for after-review. From the contest results and user replies, we acquired some information about the appropriateness of the problems.