You are invited to participate in The Third International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2016) that will be held in Manchester, United Kingdom on June 1-3, 2016. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.
The conference welcome papers on the following (but not limited to) research topics: | |
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3D imaging | Case studies |
Case studies and emerging technologies | Classification and clustering techniques |
Color and texture | Compression methods |
Computational geometry | Computer animation |
Computer art and entertainment (including games) | Curves and meshes |
e-Learning applications and computer graphics | Emerging display technologies |
Emerging technologies | Face recognition, face detection, and gesture recognition |
Fractal geometry and applications | Graph theory in image processing and vision |
Graphics algorithms and applications | Haptic devices and techniques |
Human-computer interfaces | Illumination and reflection techniques |
Image compression, coding, and encryption | Image data structures for computer graphics |
Image feature extraction | Image generation, acquisition, and processing |
Image geometry and multi-view geometry | Image-based modeling and algorithms |
Immersive virtual reality | Integration of virtual reality and multimedia |
Interactive digital media | Interactive techniques |
Knowledge-based recognition | Learning and assessment based on virtual reality approaches |
Machine architectures/engines for graphics and VR | Machine learning technologies for vision |
Modeling of natural scenes and phenomena | Modeling techniques |
Multimedia Systems and Applications | Multimodal display systems |
Object recognition | Real-time collision detection algorithms |
Real-time rendering for VR | Rendering methods |
Shadows, translucency and visibility | Signal and speech processing |
Simulation and virtual reality | Software tools for computer graphics |
Software tools for virtual reality | Sound rendering technologies |
Surface modeling | Virtual and augmented reality |
Virtual environments | Virtual humans and artificial life |
Virtual laboratories | Virtual reality and emerging applications |
Virtual reality software tools and languages | Virtual reality techniques for behavioral and cognitive assessment |
Virtual reality, visualization, and education | Visual computing and graphics |
Visualization | Web 3D and applications |
All the submitted papers will be reviewed by a minimum of two reviewers, and all the registered papers will be submitted to IEEE for potential inclusion to IEEE Xplore as well as other Abstracting and Indexing (A&I) databases. In addition, BEST registered papers will be published in one of the following special issues provided that the author do major improvements and extension within the time frame that will be set by the conference and his/her paper is approved by the chief editor: